WWI Source: What’s wrong?
A mod I’ve been watching for a while now was release, the much anticipated WWI Source. I was excited to download it when it was released with its uninspired, yet easily memorable name. I’ve played a few hours of it, most of it I believe were enjoyed and not endured but that doesn’t mean the mod isn’t without problems.
Hopefully this post will help show some of the issues I’ve had with the mod so far, as well as some ideas I’ve seen on the WWI Source forums and my thoughts on them.
Problems and Bugs
- Friendly fire defaults to off: this may not seem like a big deal, but it was for the first couple of nights after release. Every server that had any player count what-so-ever was full of griefers ruining it for everone.
- You can shoot and bolt while moving in prone: even though there’s no animation telling you this, it does.
- You don’t spectate after you’ve died: nope, it should go to spectator. The code’s already there for it, they just don’t use it. Instead you hover with jerky movement.
- If you select a class that’s full after joining, the menu doesn’t reopen and you have to re-select your team: this is very annoying if the MG class is full. You have to select your team again as well, I don’t see why you would have to.
- The infamous spawning bug: sometimes, after joining, you will not spawn after selecting your class. Sometimes you don’t get a reinforcements timer, sometimes you do. When the round resets you spawn.
- You can constantly spam the prone button: in most games, there is a delay for how often you can toggle prone, but in this you can keep on doing it
- MGs take forever to deploy and undeploy: it’s very annoying once you have sight of someone and are just completely helpless to do anything. Which also leads on to my next point.
- You can’t move until fully undeployed: it would be nice to move as soon as I right click, so I can get out of danger.
- Phantom player clips: There’s some weird player clips around, some blocking things you wouldn’t expect to be blocked like the top of a hill near Allied spawn on the map Devil’s Wood.
- Bleed-out doesn’t remember the weapon that caused it: When you die from a bleed out, it uses the player who caused the bleed out’s active weapon, not the one that caused it.
- Low-resolution death notices: The icons on death notices are incredibly low resolution, attacker pixel victim
- Score padding bug: if you switch to spectate, then join a team and select a class, and repeat, you will be +1 score better off every time you do it.
- Ironsights not aligned properly: a problem on pretty much every weapon
- Overpowered officer pistols: or sniper rifles, as they currently should be known. They do way to much damage at range.
- Dodgy animations: hands clipping through the gun, all sorts of issues here
- Bolting and reloading is too fast: you’d think the SMLE was a semi-automatic.
What could be added
Medics or Wound Dressing
It don’t think a medic class would be needed, it just doesn’t fit because of the absence of field medics in the actual war. But, something to counter the bleed-out system would be incredibly nice to have. Being able to dress wounds or a friends’ would be a much needed addition, but as suggested on the forums it shouldn’t heal health – just stop bleeding. I can imagine it working like L4D, but to heal others it would need some kind of incentive that makes you want to give it to others over yourself.
MG Class sidearm
Very easy to do, melee or pistol would be nice. You can’t defend yourself unless you are deployed which makes it really frustrating when you die from an easily-avoidable death on any other class.
Other things to consider
I’ve seen bits of other things I’d like to see addressed is simplifying the UI, which Dead.Pixel puts a very nice looking solution to here.
I will update this post if I see or think of anything else.
